The Maquette character was another early maya project, the focus at the time was very much about texturing and UV mapping. I also completed the course Gnomon - Uv mapping 101 and then moved onto the Gnomon - Advanced Uv layout for production by Kevin Hudson. The courses deal with how to approach texturing for any object, be it flat planar or organic objects. The model was useful later as a stand in for experiments and new animations I wanted to practice and render. Although Uv mapping is changing and newer plugins become available, I feel the understanding will help in other programs.